Richard Gysler
Richard Gysler
3D Artist
Fukuoka, Japan

About

Professional Modeler and Texture Artist for film and games. Specialized in hard-surface and environement modeling. Currently living in Japan, but a Canadian and Swiss citizen.

Skills

3D ModelingEnvironment ModelingHard Surface ModelingTexturingHigh-poly Modeling

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
V-Ray
V-Ray
Arnold
Arnold
Plasticity
Plasticity

Reel

Productions

    • Movie
      Spider-Man: Into the Spider-Verse
    • Year
      2018
    • Role
      Modeler
    • Company
      Sony Pictures Imageworks
    • Video Game
      Gran Turismo 7
    • Year
      2021
    • Role
      Modeler
    • Company
      Modeling Cafe
    • Video Game
      Final Fintasy VII Rebirth
    • Year
      2024
    • Role
      Modeler & Texture Artist
    • Company
      Modeling Cafe
    • Movie
      Spider-Man: Homecoming
    • Year
      2017
    • Role
      Modeler
    • Company
      Sony Pictures Imageworks
    • TV Production
      Transformers: War for Cybertron
    • Year
      2020
    • Role
      Modeler and Texture Artist
    • Company
      Polygon Pictures Inc
    • Movie
      The Meg
    • Year
      2018
    • Role
      Modeler
    • Company
      Sony Pictures Imageworks
    • Movie
      Smurfs: The Lost Village
    • Year
      2017
    • Role
      Modeler
    • Company
      Sony Pictures Imageworks

Experience

  • Modeler and Texture Artist at Modeling Cafe
    Fukuoka, Japan
    April 2020 - Present

    Modeling and texturing assets for major game titles, such as "Gran Turismo 7", and "Final Fantasy 7 Remake".

  • Enviroment Modeling Supervisor at Polygon Pictures
    Tokyo, Japan
    April 2019 - March 2020

    Worked as the Environment Modeling Supervisor on the animated series adaptation of the "Pacific Rim" film series.

  • Modeler and Texture Artist at ICON Creative Studio
    Vancouver, Canada
    August 2018 - March 2019

    Modeled and textured primarily sets and vehicles for the Netflix animated series, "The Rocketeer".

  • Modeler at Sony Pictures Imageworks
    Vancouver, Canada
    February 2016 - January 2018

    Worked as a modeler primarily on sets and props for feature films and animation.

  • Junior Modeler and Texture Artist at Atomic Cartoons
    Vancouver, Canada
    April 2015 - February 2016

    My first animation job, modeling and texture assets for Netflix series, "Beat Bugs".

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