Professional Modeler and Texture Artist for film and games. Specialized in hard-surface and environement modeling. Currently living in Japan, but a Canadian and Swiss citizen.
Modeling and texturing assets for major game titles, such as "Gran Turismo 7", and "Final Fantasy 7 Remake".
Worked as the Environment Modeling Supervisor on the animated series adaptation of the "Pacific Rim" film series.
Modeled and textured primarily sets and vehicles for the Netflix animated series, "The Rocketeer".
Worked as a modeler primarily on sets and props for feature films and animation.
My first animation job, modeling and texture assets for Netflix series, "Beat Bugs".